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High Fidelity 2D Graphics
Object Pascal port of a High Quality Rendering Engine for C++

Latest news, 28 January 2009

New professional imaging library with AggPas vector engine core is here.

Announcing CrossGL® SDK 1.00 Technology Showcase Beta Preview 1

For more details, please visit   http://www.CrossGL.com.


1 december 2008

New professional imaging library with AggPas vector engine core will be announced in January 2009.

What to expect:

  • Raster imaging (file formats, bitmap filters, depth conversions)
  • Full featured set of vector graphics API
  • Interractions support (advanced hit testing capabilities)
  • Layering composition
  • I18N, support for Unicode
  • Delphi & Lazarus native components
  • Crossplatform foundations
  • Example Vector Graphics Editor application

AggPas is an Object Pascal native port of the Anti-Grain Geometry library - AGG, originally written by Maxim Shemanarev in industrially standard C++. AGG as well as AggPas is Open Source and free of charge 2D vector graphics library.

AGG (and AggPas too) doesn't depend on any graphic API or technology. Basically, you can think of AGG as of a rendering engine that produces pixel images in memory from some vectorial data. But of course, AGG can do much more than that. The ideas and the philosophy of AGG are ...

Read more at: http://www.antigrain.com/about


       
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